My 3D Character Animation, Layout and Producing Animation, is a combination of mechanical, stylists and acting abilities. I thrive on learning all about the pipeline to produce an animation movie, mainly be involved in the creating process of pre-production, production and post-production.

3D Animation Experience

Previs / Animator

Lead Previs / Postvis / Layout Creator / Animator

Lead Postvis and/or Final Animator

Lead Animator and Director

  • “Steve’s Catch", animated series, StudioX, San Francisco, 2017-2019

    • Thesis Project;

    • Responsible for Direct and Producer an episode from the animated series “Hi, I’m Steve”;

    • Creating cartoon style of animation;

    • Creating Layout and Camera for Characters;

    • Giving support for all Story, Visual Development, Modeling, Rigging, Texturing, Dynamics, Sound and Compositing artists;

Lead Animator

  • “FoodieCats", animated series, StudioX, San Francisco, 2018

    • Lead Animator in an 3D Animated web series of short films made in collaboration with San Francisco Giants nonprofit Junior Giants;

Animator

  • Pixar Classes Mentorship, Academy of Art University, San Francisco, 2017-2018
    • Creating shots to apply the 12 principles of Animation;

    • Creating shots to apply physical performance and emotion changes on Animation;

    • Creating shots to understand character performance on Animation;

  • Animation Workflow Training with Neth Nom, director of short film “Sonder”, Academy of Art University, San Francisco, 2019

    • Create an emotion change dialogue shot of animation;

  • Realistic and MoCap Training with Michael Parks, previous Pixar Animator, Academy of Art University, San Francisco, 2018

    • Creating realistic style of animation;

    • Creating MoCap shots of Animation;

  • “Dino Hunt", animated short movie, StudioX, San Francisco, 2017

    • Responsible for animating complex realistic quadruped creatures with live action plates;

Work Experience

Visualization Artist / 3D Animator at OPSIS Inc.Company (2021-present)

Visualization Artist / 3D Animator at Technicolor Inc.  / Moving Picture Company MPC (2020-2021)

Previs / 3D Animator at The Third Floor Inc. (2019)

Director and Animator at AAU StudioX (2017-2019)

  • Small Studio inside Academy of Art University that produces collaborative project with the Students and Instructors;
    • Direct, producing animating the animated series “Hi, I’m Steve”;

    • Supporting and animating 2D, 3D and Stop Motion productions;

Team Leader at Tea Time Animation Club (2018-2019): www.teatimeanimationclub.com

  • Animation Club inside Academy of Art University that support the students being a bridge between school and professional lives;
    • Assists other team leaders in planning events for members, structure weekly meetings, hosting guest speaker events, working closely with the Academy of Art University, and helping students improve their work with critique.

Animation Instructor at Federal Govern from Brazil (2016)

  • Brazilian Federal Institution;
    • Teaching Children and Teenager (ages around 08-16) basics of Animation, focus in the 12 principles of Animation and Maya Basics;

Specialist at Apple (2018-2019)

  • American multinational technology/company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services;
    • Provide to the Customer best experience with Apple Products;

    • Giving Support to the Customer about how to use Apple Products;

Trainee and Information Technology Analyst at Algar Telecom/Martins (2012-2016)

  • Brazilian telecommunications company and the largest company Wholesale Market in Latin America;
    • Provide to the Customer best experience with Apple Products;

    • Database, .NET and Visual Basics Programming;

    • Project Manager;

    • Business analyst;

PRIMARY SKILLS

3D Character Animation and Layout

Visualization Artist;

Producer Animation Pipeline 

SECONDARY SKILLS

Story Artist

Texture and Lighting

Dynamics FX / Coding 

SOFTWARE PROFICIENCY

Maya / Mudbox / NUKE / Unity 3D / V-Ray / Arnold / Renderman / PFTrack

Photoshop / Shotgun

After Effects / Adobe Premiere

SOFTWARE LANGUAGE PROFICIENCY

Python / MEL

SQL / PHP / ASP / .Net

C / C# / Java / Visual Basic / Java Script / HTML

EDUCATION

Federal University from Uberlandia

Bachelor's Degree in Computer Science, 2007 – 2012

Academy of Art University

MFA in 3D Animation & Visual Effects, 2015 – 2019

Testimonials

Ron Marelli
Producer from "Steve's Catch"
"Working with Romualdo has really been a partnership throughout this entire project. He is both an extremely passionate director and artist. It’s been my privilege to work with him on this project and I am looking forward to seeing the final project."
Austen Marr
Visual Development from "Steve's Catch"
"Working with Romualdo was easy and it was a lot of fun! He's extremely organized, very flexible, and easy to get along with. It was fun the entire time through and I always looked forward to showing Romualdo my work when it was ready to go. He's incredibly hard working, and his passion is infectious."
Tama Soeroso
Producer from "Steve's Catch"
"Working with Romualdo has been one of the best, valuable experience. He as the Director, Artist, and Creator of this episode has a really awesome work attitude. He works tirelessly to finish what he stared which really inspired me. I'm looking forward to seeing the final result of this episode."
Henry S.
Animator from "Steve's Catch"
"Working with Romualdo was a great experience. He was supportive throughout the whole process on where you wanted to take your shot, but wasn’t afraid to push you further to bring out the best for the film. Whenever I had questions he would get back to me right away every time. I would be honored to work with him again in the future."
Eunice Im
Texture Artist from "Steve's Catch"
"It was great work with Romualdo. He wrote a lot of comments on the Shotgun, and it helped me get things moving fast. The feedback was very clear and easy to understand. I'm lucky to meet him as the director of my first project. I really enjoyed Steve."
Ryan Lee
Animator from "Steve's Catch"
"Working with Romualdo was great! He had a clear vision, responded quickly and effectively to questions and shot reviews, and I also really appreciate him taking chances on me and giving me more work to help. I always had sense that Steve was being actively worked on by people who really care about it. Yeah, great directing."
Isabella Martínez Luna
Modeler from "Steve's Catch"
"Working alongside Romualdo was very nice because he is someone you can clearly communicate with and I think when it comes to feedback it was very important for us to keep updating each other. He is clear about what his vision is and shows passion in what he does."
Ryan Arnanjaya
Rigger from "Steve's Catch"
"Romualdo is a hard worker who dedicates a tremendous amount of time to finish what is needed. He is very polite, and he never forgets to reward every single artist on Steve's Catch through his passionate gratitude."
Zhaoyi Zhang
Sound FX Artist from "Steve's Catch"
"Romualdo is a responsible director. He gives the feedback timely and good to communicate."
Joohee Cho
Animator from "Steve's Catch"
"Romualdo is such a nice guy. He never push me hard, but ask me in a kind way if I forget something. And so thank you for him always respect my personal time. I was so happy to work with him!"
Chanwoo Choi
Lighting/Texture Artist from "Steve's Catch"
"Love to work with Romualdo like he work hard and when I said some problems, he listen my voice and struggle together, and fix the problems together. Also I was impressive what he always think about color collaborations."
Nate Tedesco
Score Artist from "Steve's Catch"
"Working with Romualdo has been fantastic. He is very thoughtful and encouraging. Communication and sharing ideas has been very good. I think that he give the perfect balance of direction and creative freedom."
Erin Malloy
Visual Development from "Steve's Catch"
"Working with Romualdo was fantastic! I know we didn't get to work much together because my main correspondence was with Gil, but even the first time I met you I loved that you had a vision and knew want you wanted, yet gave me the artistic freedom and met me halfway. I think thats something important for a director to have. You had faith in me, which then made me work harder for you and the project. All your feedback was great too! Like I said, there wasn't much but everything you suggested was the missing link to my work and helped immensely in the end! It was a pleasure working with him."